Following on from our last post, Competition and Clash Royale, we wanted to further explainwhy Tournament Rules exist in their current form, and whats changing soon.
For example, why do we even have a cap? Why dont we boost every players cards to the same level? Well, there are a few reasons why we went with the current system:
- We believe it takes time to gain the necessary knowledge to compete in a tournament at the least, either unlocking or playing against every card in the game
- We think experienced and skillful players are the most fun to compete with, and the most entertaining to watch
- We want people to have an awesome incentive to collect and upgrade their cards
Thats the why, and now to talk a little bit about the how: We started with the lowest common denominator, Legendary Card level 1, and worked upwards from there, taking into account the relative power levels of each card rarity. However, after playing with the Tournament Rules for some time now, weve realised that we undershot the comparative strength of the Legendary Cards by a little bit.
Legendary Cards are looking well balanced in regular play, though, so we didnt want to lower their strengths in general. Instead, were planning to bump up the Tournament Rules level of epics, rares and commons to bring a better overall balance to Tournament Rules gameplay. The new and improved Tournament Rules will look as follows:
Firstly, were going to DOUBLE the rewards inside every Crown Chest. This will make grinding out those Crowns and unlocking your daily Crown Chest even more worthwhile twice as much, in fact!
Secondly, were revamping the card donation and request system so that it improves as you reach higher Arenas. For example, in the Royal Arena youll be able to request 30 Common Cards or 3 Rare Cards at a time!